This note describes a new software tool called 'VolumeChange' that was developed to modify the masses and location of organs of virtual human voxel models. A voxel model is a three-dimensional representation of the human body in the form of an array of identification numbers that are arranged in slices, rows and columns. Each entry in this array represents a voxel; organs are represented by those voxels having the same identification number. With this tool, two human voxel models were adjusted to fit the reference organ masses of a male and a female adult, as defined by the International Commission on Radiological Protection (ICRP). The alteration of an already existing voxel model is a complicated process, leading to many problems that have to be solved. To solve those intricacies in an easy way, a new software tool was developed and is presented here. If the organs are modified, no bit of tissue, i.e. voxel, may vanish nor should an extra one appear. That means that organs cannot be modified without considering the neighbouring tissue. Thus, the principle of organ modification is based on the reassignment of voxels from one organ/tissue to another; actually deleting and adding voxels is only possible at the external surface, i.e. skin. In the software tool described here, the modifications are done by semi-automatic routines but including human control. Because of the complexity of the matter, a skilled person has to validate that the applied changes to organs are anatomically reasonable. A graphical user interface was designed to fulfil the purpose of a comfortable working process, and an adequate graphical display of the modified voxel model was developed. Single organs, organ complexes and even whole limbs can be edited with respect to volume, shape and location.